![](https://static.wixstatic.com/media/430a10_1ca64381e80b42e4a214c0aaff4b7f86~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/430a10_1ca64381e80b42e4a214c0aaff4b7f86~mv2.jpg)
Here is the second part of my in-depth look at building an ROV model from start to finish, including texturing, lighting, setup and final rendering. This post will look at the process involved in creating a highly detailed model of the robot pincer-arm used to collect samples and grab items. We'll start at the top of the arm, and work downwards, ending up with a complete model of the unit.
![](https://static.wixstatic.com/media/430a10_401f50ff7c8147919a2191e47aad664f~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/430a10_401f50ff7c8147919a2191e47aad664f~mv2.jpg)
Applying some textures and lighting, and then rendering out the scene helps visualise a realistic robotic arm, eventually to be incorporated into the overall ROV model.
![](https://static.wixstatic.com/media/430a10_7d9f98bc95d943a29d04d7f8e48a72bf~mv2.jpg/v1/fill/w_980,h_490,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/430a10_7d9f98bc95d943a29d04d7f8e48a72bf~mv2.jpg)
Until next time,
Jamie C. Cameron
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