Here is the second part of my in-depth look at building an ROV model from start to finish, including texturing, lighting, setup and final rendering. This post will look at the process involved in creating a highly detailed model of the robot pincer-arm used to collect samples and grab items. We'll start at the top of the arm, and work downwards, ending up with a complete model of the unit.
Applying some textures and lighting, and then rendering out the scene helps visualise a realistic robotic arm, eventually to be incorporated into the overall ROV model.
Until next time,
Jamie C. Cameron
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