Here's the second part of my in depth look at building an ROV CAD model from start to finish, including texturing, lighting, setup and final rendering. This section will look at the process involved in creating a high detail model of the robot pincer-arm used to collect samples and grab items.
We'll start at the top of the arm, and work downwards, ending up with a complete model of the unit:
... and finally ...
... Applying some textures and lighting, and rendering out the scene we have at last a realistic robotic arm, eventually to be incorporated into the overall model:
Next week we will continue the journey with the development of the other arm: