As promised, welcome to the first of what I hope will be many in-depth examples of how 3D animation and imagery actually works, and how it can be useful for you!
Part 1 of this project will look at the creation of the basic frame of the ROV, and show the elements involved in making a detailed computer model.
Working from photographic reference, I started off by getting the overall scale and proportion correct- of course, if working from drawings then this can be done right down to the smallest detail, as the frames for ROVs are varied and often tailored to the application.
As I was modelling a working-class ROV, the frame is particularly sturdy, especially at the front where it is reinforced with steel side bracing for rigidity and to allow a high level of equipment to be affixed. Here's How I started off:
And here we have the frame:
As you can see the level of detail is high, even down to the types of fixings and bolts- my hope is that in offering a very high realism model, it will be useful for a multitude of uses, from general simulation and animation within a scene, to close up shots and even photorealistic images from different views.
With the base done, next time we'll look at something pretty exciting: the robotic grabber arm:
Coming Next Week!